Everyday is a short visual novel where players help the main protagonist, Abigail, make decisions on how to spend her day. Balancing work, school and relationships, Abigail struggles to get small tasks done.

This project was created to help raise awareness for people who really struggle with mental health and can't seem to do small mundane tasks; such as getting out of bed and studying. It was designed to be an encouraging reminder that you can do it and not to be too hard on yourself along the way. 

This game was proudly created for the VicTogether Program and the Freeplay 2021 Commission Series. 

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